Moves

Moves are predefined actions that you can use in an adventure. While they do have their uses in light roleplaying, they're the only way to act in hard role playing. This is a list of all moves currently within the game, their use and their status.

Punch
Description: Generic attack, it's brute strength of fists. Hard RP: Simple attribute comparison of strength and dodge. Damage taken is divided by a tenth of the target's constitution.

Bite
Description: Generic attack, it's brute strength of jaw. Hard RP: Simple attribute comparison of Strength and Dodge. Damage taken is divided by a tenth of the target's constitution.

Kick
Description: Generic attack, it's brute strength of legs. Hard RP: Simple attribute comparison of Strength and Dodge. Damage taken is divided by a tenth of the target's constitution.

Slash
Description: Similar to a punch or kick but uses claws. Hard RP: Attribute comparison of Strength and Dodge. Damage reduction from constitution is reduced to a ninth of a tenth, also known as 9%.

Charge
Description: Speed based attack. You use your body to ram into someone. It's assumed that you are protected enough to not be hurt by this move. Hard RP: Simple attribute comparison of Speed and Dodge.

Energy beam
Simple Energy beam, makes pew and hurts when hit. Despite the implication, doesn't start fires. Not implemented for hard RP.

Sonic boom
Description: A sound based move. Disorients the target for a time, reducing dexterity. Hard RP: Not implemented for hard RP

Electric discharge
Description: Electric based move. Shocks and paralyses target temporarily. Hard RP: Not implemented for hard RP

Life drain
Description: Direct attack to lifeforce. Drains from your target and replenishes your own. Hard RP: Not implemented for hard RP

Mana drain
Description: Drains Mana. This attack doesn't target lifeforce but mana, so that you theoretically can absorb spells. Hard RP: Not implemented for hard RP