Attribute

Attributes are the backbone of any RPG, we have 11 attributes, 10 in baseform and 10 in transformation Even though most are straight forward, we will have a short explanation of them here.

Primary Attributes
These are the core attributes and most important.

Strength
Physical prowess. How hard you can punch, how much you can push, how far you can throw. Examples of top Strength are To'kustar, Poepians Vaxasaurians and Tetramands

Constitution
Your structural integrity. How much can you take in terms of punishment before you're KO or dead. It's also the stat that you use to resist physical ailments, in most cases. Examples of top constitution are To'kustar and Atrocians

Defence
What kind of damage you can stop. You might ask what the difference between defence and constitution is. Defence makes some attacks not hurt you. Constitution makes all attacks hurt less. Examples of top defence are Atrocians and Crystalsapiens

Dexterity
Hand eye coordination, body awareness and flexibility. Top dexterity is harder to pinpoint, but, Necrofriggians and Vulpimancers are pretty dexterous.

Perception
Awareness of your surroundings. Pretty easy to explain. Examples of high perception are Opticoids and Vulpimancers

Speed
Gotta go fast! Speed is only max velocity, not how good you can control it though, for that you need speed and dexterity. Top speed goes to Kinecelerans with Citrakayahs getting second place.

Will
Sheer strength of will and determination. This stat is in charge of resisting mental conditions like hypnosis, illusions, mind reading etc. Ectonurites are pretty much maxed out in will.

Intelligence
Book knowledge of facts. Doesn't include knowing how to actually apply that knowledge to the real world. Galvans are well known for their vast knowledge.

Cunning
Unlike intelligence, this isn't about knowing things, this is about being able to apply knowledge to the real world in different ways. Planchaküle are well known for their quick thinking, if not for the benefit of others, though.

Adaptability
This stat, which is baseform exclusive, represents how easy it is for the person to adapt to their new physique and abilities. You multiply your adaptability divided by 10 with the stat to get your effective stat.

Special
More or less a dump stat. Points in here have no actual use except to signify how much abilities and how powerful they are.

Secondary Attributes
These attributes are composite attributes mainly used in hard RP. If you are not interested in minute mechanics, you can ignore this. If you do want to include them in soft RP, keep the names in mind, since they are not listed in the usual stats list.

Dodge
How good you are at dodging or blocking attacks at short range. It's calculated as $$\sqrt{\frac{Dexterity^2+Speed^2}{2}}$$

Evasion
This is how good you are at evading ranged attacks. It's calculated as $$\sqrt{\frac{Percetption^2+Speed^2}{2}}$$

Aim
How good you are at hitting a target. It's calculated as $$\sqrt{\frac{Dexterity^2+Perception^2}{2}}$$

Stealth
How good you are at sneaking around. It's calculated as $$\sqrt{\frac{Dexterity^2+Cunning^2}{2}}$$

Lift
How much you can lift and carry. It's calculated as $$\sqrt{\frac{Strength^2+Constitution^2}{2}}$$

Jump
How good you are at jumping. It's calculated as $$\sqrt{\frac{Strength^2+Speed^2}{2}}$$

Martial
How good you are in the martial arts, as in, close combat. It's calculated as $$\sqrt{\frac{Strength^2+Dexterity^2}{2}}$$

Chi
How good you are at controlling your inner strength, lifeforce or however you want to call it. The stuff that gives martial arts characters their power. It's calculated as $$\sqrt{\frac{Constitution^2+Will^2}{2}}$$

Arcane
How good you are in the arcane arts of magic. It's calculated as $$\sqrt{\frac{Will^2+Intelligence^2}{2}}$$

Miscellaneous
A few questions about attributes answered here, that are more about them in general.

Attribute at 0
When an attribute is 0, what does it mean? In general it doesn't indicate an absence of that particular attribute, just that said attribute is negligible in high tension situations, which constitutes most adventures. The alien physiology isn't build around that attribute so when push comes to shove, you might as well not have it at all.